Airsoft FTX 6

REGISTER FOR FTX6


9:00am - Gates Open & Staging Opens 

9:30am - Registration & Chrono Opens

10:30am - Session 1 Begins - The Downed Pilot

You've gotten intel that a supply carrier was shot down over a small field not too far away from the Forward Operations Base. Your team has been sent out to find the pilot whether dead or alive. And radio back to command a special code once the pilot has been found and secured. 

Objective: Find the pilot and secure him from enemy forces for 5 minutes. Once done, issue the code back to command. 

Enemy Objective: Find the downed enemy pilot and hold back the other team's forces for 15 minutes. 

Each team is put on a timed respawn. A siren will sound every 3 minutes to deploy reinforcements. Reinforcements will be deployed from colored flags on the field. 

11:15 - Session 2 Begins - The Battle for Coyote Field

The pilot had detailed information regarding plans for a full scale invasion. The enemy forces have set up deep In the trenches and the only way into their base is through them. Fight into the trenches and clear out the enemy. Then plant your flag firmly in the ground. 

Objective: The attacking team must start in the woods, activate a spawn at the tower and then plant their flag in the front of the trenches. Cones will be used for places to plant flags. Blue will be attacking and red will be the spawn for the red team. 

Enemy Objective: The defending team will have a limited amount of respawns. Each time someone dies and respawns they must take a chip out of the bucket and give it to the ref at spawn. When all chips are gone there are no reinforcements left. 

The attacking team will have unlimited respawns once they place the flag in the cone under the tower they may respawn from there. 

Each team gets 20 minutes to try and take the trenches. 

12:00 - Lunch

1:00 - Session 3 Begins - Six Shooters

A single squad of six will spawn in the center diamond under the tower or on top of the tower. They have 1 life. Attackers will have unlimited lives and 4 different spots to respawn from. The game will continue as long as the squad of six has one person alive. They may leave the center diamond at any time. Attackers may also enter the center diamond. Once the six shooters are eliminated the time will stop. 

We will be keeping a leader board with the top 10 times of all time in the pro shop! 

You must register a team name and six people at the check in table before 1:00 to participate!

After Six Shooters is completed - Session 4 Begins - Hostage Rescue 

An allied commander has been taken and you need to mount an attack from all sides to try and escort him back to safety. 

Objective: 10 players will be guarding the hostage. They can be negotiated with to give up the hostage however eliminating them may be the only option. This mission is failed if they get to their extraction point or if the hostage is eliminated before they are escorted to safety. 

The hostage may only be eliminated if it is in the hands of allied forces. 

There are no respawns in this gamemode. 

Spawns are marked with either an orange bucket or cone and the extraction point for each team is marked with a cone and their color of flag.

 

Depending on time and weather conditions - Games will then revert to Team deathmatch or capture the flag game modes. 

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