Updated Friday, October 4th @ 11:46 PM EST
All Players are required to sign a digital waiver. Minors must have their waiver signed by a parent or legal guardian. Our digital waiver system makes it easy for you. Waivers are valid for a year. Click HERE.
Please see this FPS calculator or the FPS Diagram at the bottom of this page for specific reference.
1.0J limit with 0ft MED in Semi or 25ft MED in Full Auto / 30 rps limit
1.5J limit with a 0ft MED in Semi auto only / 30 rps limit
1.6J limit with 0ft MED in Semi or 25ft MED in Full Auto / 25 RPS hard limit. Must be a 'realistic' LMG that has weight to it. If questions, please ask about your gun in Discord.
2.5J limit with 100ft MED / Bolt-action only
All eye protection must be rated to resist impacts (ANSI Z87 +). Full Eye and Face Pro is required for anyone under the age of 18.
We recommend the gasket fully seal to your face to qualify for field use, though this isn't required. Gaskets must be designed for the eye pro from the factory. We recommend retention that keeps the eye protection tight to your face. Mesh goggles are not allowed unless another form of eye protection is worn underneath I.E. Shop glasses.
STAFF MIGHT PROHIBIT PLAYERS FROM WEARING CERTAIN STYLES OF EYE PROTECTION IF THERE ARE GAPS IN THE SEAL DUE TO FACE OR HEAD SHAPE.
STAFF MAY PROHIBIT EYEPRO FROM BEING USED IN THE EVENT THE EYEPRO IS UNKNOWN OR NOT TO STANDARD.
Every time you come to The Field, you must get your gun chronographed, or "chrono'd", even if you've been chrono'd before. If you play both days in a weekend, you must get your gun chrono'd Saturday AND Sunday.
All Players are expected to attend briefs for games in which they intend to play. Failure to attend any given briefing may bar you from participating in that game.
We have a ZERO TOLERANCE policy for Verbal and physical aggression. If you feel heated or upset about Airsoft, that would be the time to walk off the field, cool off, and bring any issues you have up to Field Staff.
Please keep your language to a PG13 rating at all times. We are cultivating a family-friendly environment, and need your help to do so.
Field Marshals (Also called Referees) are the supreme authority on the field. They are here to give players a fun safe time. Please be respectful and comply with all requests from Marshals. Marshals must be informed of any gameplay problems and real world emergencies. If there is a rule infraction situation, Field Marshals may ask you for your name, call you out as dead, send you back to respawn, OR sit you out for the game or the day depending on the infraction.
Small gaps in structures or between stacked containers are not to be fired through with barrels inserts. You must stand two feet away from the void you are shooting through. Mouse-holing ruins the fun!
The no fire zone is comprised of the parking lot, staging area, and Pro-Shop. All airsoft guns will have their magazines removed, chambers empty BEFORE entering the No Fire Zone. Before leaving the No Fire Zone and entering The Field, players must have all of their age appropriate eye & face protection on. Players may not remove their eye & face protection on The Field, or they will be removed from gameplay.
To avoid serious injury, players need to be at least at a 45 degree angle to fire down on top of other players.
We try to encourage field only pyrotechnics, but you are allowed to bring your own TAGinn/Enola Gaye items. We have Enola Gaye, TAGinn, and Thunder B C02 powered options in stock for both fragmentation and smoke options. All external pyrotechnics are subject to review before usage, please ask field staff when using non-standard or off-brand options.
Fragmentation grenades have the following effects:
All boundaries are clearly marked with yellow caution tape. Do not cross outside of or shoot through the yellow caution tape. There are large two story white houses neighboring the property. Stay 50 feet away from these property lines at all times. Do not go past the land berm near the creek, as it does have a steep drop off into the creek and water hazards.
There are some structures on the field, some of them two stories. Do not treat the field like a parkour course, be smart so as to not injure yourself or someone else. Do not climb buildings, try to rappel off of the second floor, etc. There are also many props, vehicles, & lights on the field. Do not break, move, or shoot any of the aforementioned objects, unless specifically told it is in play for a specific game.
If there is a serious situation (Life, Limb, or Eye Threatening), the call to stop gameplay is BLIND MAN. After hearing BLIND MAN, stop playing Airsoft, echo the BLIND MAN call, and wait where you are for The Field Staff to assess & handle the situation. Unless you have professional medical training, PLEASE stay where you are for any Blind Man situations. After BLIND MAN has been called, gameplay will resume with a "GAME ON" call.
Airsoft is an honor sport, the game hinges on the integrity of the players. A hit ANYWHERE to the body or gear of a player counts as a hit. Ricochets do not count, nor do gun hits, or friendly fire. WHEN IN DOUBT, CALL IT OUT. If you aren't sure whether the Hit was legitimate, call it out anyway. It is better to be cautious than not to call a legitimate Hit. When hit, a player should yell “HIT” as loud as possible, raise a dead rag (if available), and assume a nonthreatening position (Take a knee, sit down, lie down).
Dead players may not talk, or communicate in any fashion with other players.
If you are dead, but sitting in the middle of an active firefight, you may say "DEAD MAN WALKING" & move out of the way of that firefight until it is over. Once the firefight subsides, you may go back to where you were initially Hit.
A respawn is a designated area that dead players can walk to, tap and come back to life. Players must go all the way to respawn. They cannot start on the way to respawn and stop for any reason before reaching their respawn point. Some game modes include medics.
For games involving medics, each player must have a field supplied Coyote Tourniquet Kit. Players may also deploy a high viz“dead rag” after they act out their hit if they so choose. Once hit, the player will stop where they are at, remove themselves out of the lane of fire if needed, and call out for a medic. Players have a 60 sec bleed out time where, once 60 secs have elapsed and they have not been “healed”, they may return to the respawn location and resume play. Players may wait as long as they wish over the 60 sec bleed out time hoping for a medic to get to them if they wish, so long as they wait at least 60 secs.
Medics will be marked with a medic band on one of their arms (we all know what these look like). To “heal” a player, the medic must stop, take the bandage out of the pocket the player has it in, and wrap the bandage around the players arms or legs. The bandage may not be wrapped around a head or neck. Once the bandage is secured, the player may resume play.
Try and aim for center mass when at all possible. No shooting in the back of heads. No shooting at referees or other staff. Blind firing is not allowed, weapons should always be shouldered and players should have the ability to aim down the sights when firing. Full auto fire is prohibited within 25 feet. Don’t shoot through small holes or cracks (See mouse-holing rule above); if your head can fit through the opening, you can shoot through the opening. Please be aware of your firing window if you are shooting towards the houses that neighbor the field to the north near trenches.
Bang/surrender kills are not required, but are encouraged. Point blank shooting a person in a way to intentionally inflict pain is unsafe. Depending on the situation, this is grounds for removal from the field for the day. Sniper rifles and 40mm grenades CAN NOT bang/surrender kill a player.
If an enemy player is within your MED then it is your responsibility to move to ensure that you safely shoot the individual.
Barrel Tags and Melee weapons are allowed but please do not excessively hit someone.
There is wildlife on The Field, including turtles, squirrels, & snakes. Do not interact with the wildlife. If you see wildlife in a populated area, call for a marshal.
We heavily recommend that all players label their items. If you lose something, all lost items are turned into the checkout counter, which has a Lost & Found box. If you find something that does not belong to you, please turn it in to a Field Marshal or the staff at the checkout counter.
Launcher gameplay can be a fun and engaging addition to field game modes. During certain events, vehicles are added to the field for missions. Rockets and launched grenades are essential components to stopping these machines.