Coyote FTX Factions
Three sides on the FTX field — optional kit standards and a loose backstory. Pick one, or place as needed.

Coyote Field Training Exercises use factions so scenario days have sides, objectives, and a little identity. Uniform guidelines (TACSOP) are there if you enjoy immersion. They are not a barrier to playing — rentals and mixed kit are welcome.
Coyote Syndicate
Think black operator. A corporate-backed faction that monopolizes resources, weaponry, and black-market trade across the frontier. Ruthless tactics, technology, and mercenaries to hold key ground.
Appearance: black and urban camo, respirators or full-face gas masks, heavy weapons when the mission allows. Black, Multicam Black, Wolf Grey, Multicam Alpine — TAC color does not matter. Read the full brief on /syndicate.
Wastelanders
Scavengers, raiders, and drifters who thrive in the ruins — a loose pirate society bound by codes, reputation, and brutal necessity. Think Mad Max survivor: patchwork armor, gas masks, relics of the old world.
On FTX: Migration they are the named side opposite Coyote Syndicate. Mercenaries fill gaps when ticket counts are uneven.
Mercenary
Place as needed. Mercenaries are assigned on game day so the meter stays honest. If you do not want to commit to Syndicate or Wastelanders at checkout, this is the ticket.