Freelancers x MagfedSociety – Game Rules & Systems
Location: EMR Event Park
Ruleset: Neo Genesis Freelancer FPS
Ammo: FSR (First Strike Rounds) Only
Registration: Pre-Reg Only, played in waves
RULES & REGS LINK: https://drive.google.com/.../1-mbjPZExbirkQvm3wtglMkiJoMs...
REG LINK: https://emreventpark.com/event/mfs-freelancers-2/
PATCH LINK: https://www.ocdpaintball.com/.../freelancers-limited-edition
Primary Game Systems
1. Data Miner Bags
- Deployment: 4 Titan (red) and 4 Proteus (blue) bags per day, placed at Beacons.
- Interaction:
- Players may only interact with their faction’s bag color.
- Only 1 bag carried per person.
- Must be worn externally (not hidden).
- Transfer Rules:
- Transferable between active players, but may not be thrown, tossed, or kicked.
- Eliminations:
- Eliminated players drop the bag where hit.
- Opening:
- Can only be opened/emptied at Primary Spawns or Deposit Bins.
2. Beacons
- Types: Cassini (Red), Juice (Yellow, default), Voyager (Blue).
- Active Beacon: Flag raised shows which is active.
- Deployment Schedule (±15 min window):
- Saturday: 1300, 1400, 1500, 1600
- Sunday: 1100, 1200, 1300, 1400
- Beacon Modulator: Allows changing the active Beacon (see below).
- Static: Beacon positions do not move, and do not swap on Day 2.
3. Beacon Modulator
- Located at Juice Beacon.
- Locked with digital keypad (generals get the code).
- Any player can use it.
- Activation:
- Press Cassini or Voyager button → starts a 25-minute countdown.
- Opposing button press interrupts and flips the countdown.
- Result: If a timer hits 0, that Beacon becomes active until reset by staff.
4. Data Miner Keys
- Each faction has 4 numbered keys (1–4) at their Primary Spawn.
- Keys required to unlock Data Miners.
- Keys cannot be tampered with.
- Keys swap spawns on Day 2.
5. Data Miners
- Each faction has 4 (numbered 1–4), packed inside Data Miner Bags.
- Rules:
- Only interact with your faction’s tagged miners.
- Can only be removed from bag at Spawn or Deposit Bin.
- Unlock with corresponding numbered key.
- Press button on internal miner to start timer.
- Must return miner to bag after activation.
- Restrictions:
- Cannot be thrown, altered, or carried without bag.
6. Data Miner Deposit
- Bins: Each faction has one, anchored to the ground.
- May not be moved, but can be used as cover.
- Default: unlatched (players may latch/unlatch freely).
- Deposit Rules:
- Dock miner via Velcro to numbered slot for max points.
- Place bag anywhere inside if rushing.
- If Eliminated:
- Carrier must drop miner + bag on ground by deposit bin.
- Teammates may finish docking.
- Cross-Faction Interaction:
- Players may latch/unlatch either faction’s bin.
- May dock/undock opposing faction’s miner inside a bin, but cannot remove it.
- Cannot interact with enemy miners outside bins.
7. Scoring System
- Per Data Miner:
- +1 point for placed inside bin.
- +1 point additional if docked to numbered Velcro.
- Extra Points:
- +1 if both factions dock miners in the same spot → higher internal score wins.
- +1 if bin is secured with all 4 latches, containing at least 1 miner.
- Daily Max: 13 points possible per faction per day.
- Victory Conditions:
- Titan or Proteus win if they outscore the other.
- IO wins if both tie or score 0.
Spawns & Map Rules
- Day 1: Red & Blue pick spawns pre-game.
- Day 2: Red & Blue swap spawns.
- Yellow (IO): Pre-deployed in Yellow Patrol Zone.
- Spawns:
- Each spawn has an AOE (white circle) determining if trapped.
- Alt spawns activate if Primary is trapped.
- Flags indicate which spawn is live.
- Error Zones: Hidden areas with unique rules.
- Pushbacks: If both Primary & Alt spawns are trapped, production initiates a pushback.
Map Overview
- Beacons:
- Cassini (West), Juice (Center), Voyager (East).
- Notable Areas:
- Castle (central), Black Gate Prison, Vehicle Graveyard, Opium Valley, River Lands, Downed Chopper.
- Alternate Spawns:
- Alpha (West), Bravo (East).
- Contain Data Miner Deposits.